11/10/2023 0 Comments Dungeon warfare 2 ethereal map![]() REMOTE ACTIVATION: A path that only becomes available once it has been activated from some remote location. Or an underground river that sweeps PCs away in a torrential current. For example, a flight of stairs that turns into a slide. ONE-WAY PATHS: Teleportation devices are perhaps the most common example of one-way paths, but more mundane traps and hazards can also have the same result. For example, a flight of stairs that go up one level to a sloping passage that goes back down two levels. MISLEADING STAIRS: Connectors which initially look as if they’ll take you in one direction before actually heading in the opposite direction. (For example, an elevator wrapped in illusions to make the PCs believe they’re descending, but which actually releases them back onto the same level they started on.) Minor elevation shifts frequently fall into this category, but so can more deliberate deceptions. I’m going to use the phrase to mean the opposite of invisible transitions: False stairs are features of the dungeon which lead the players to believe they have moved to a new level of the dungeon when they haven’t actually done so. In dungeons rich with minor elevation shifts, the PCs may even baffle themselves by mistaking an obvious level connector (like a staircase) for a minor adjustment in the elevation on the same level.įALSE STAIRS: In their section on “Tricks and Traps”, Arneson and Gygax refer to “false stairs” without any real explanation of what they mean. These can be the result of mundane effects (like a gently sloping passage), but are perhaps more frequently magical in nature (imperceptible teleportation effects). INVISIBLE TRANSITIONS: The PCs swap levels without realizing that it’s happened. A single room might contain multiple teleportation devices, or a single teleportation device might lead to different locations at different times of the day. A flight of stairs can provide exits to many different levels. ![]() ![]() ONE CONNECTOR, MULTIPLE LEVELS: An elevator can stop at several floors. This requires the PCs to climb down the shaft (like a chute), clear the webs (like a collapsed tunnel), and then reactivate the elevator mechanism (allowing it to be used as such in the future). Such combinations of multiple level connector types can be as complicated as you’d like: For example, an elevator shaft that has been blocked by the adamantine webs of a lavarach. ![]() Ladders that take you through imperceptible teleportation effects. COMBO PLATTER: Elevators that lead to underground rivers. ![]()
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